![]() ![]() ![]() Take a mental note where you left globes and use it to your advantage while kiting. Also when you kill enemies, don't pick up the globes when you don't absolutely have to, see your health and learn how fast FA regens. When you are kiting, you will want to double pack the route you just came from, so you can pick up any Health Globes left behind enemies you killed. ![]() some Champion/Elite packs that you are unable to outrun (innately fast enemies with the Fast affix, for example). It has saved me on multiple occasions also, during longer kiting sessions vs. Really nice, but not something you can depend on.įorce Armor with Galvanizing Ward gives you a steady stream of (310hp/sec) health regen that lets you get away with using too many potions. I somehow got like +10k to my health globes, so if I see one its pretty much a full heal. Honorable mention: Plus healing globe health The main drawback is there is a pretty solid cap on how much damage you can take, so you'll never be able to "upgrade" to the point of sitting in a bunch of damage and healing your way through it a way a monk can. It's slow but it works well with kiting - You're constantly healing, so if you get hit you just need to be a little more careful for a little bit of time. It took almost the entire fight for life on hit to push me up the few % needed for him to kill me. For example I did the raknaroth cheese strat where you stay at under 30% armor and make it so you can never die. Again, hardly noticable.helps a little sometimes but just isnt that good. Same deal, same coefficients, + 80% reduction for inferno. Don't avoid the stat, but I wouldn't sacrifice muchf or it. In the end, it helps and might be good for some builds, but for most it just is underwhelming. arcane orb gives you like 60% or 40% if you rune for it to go through people, so all in all its pretty poor. For example blizzard gives you I think 0.05% of your life on hit. If your attack CAN hit multiple targets(even if it doesnt), it usually has an awful coefficient. ![]() Every hit gives you a percentage of your Loh based on which attack you used. ![]()
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